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Journal de Bord du capitaine 20: Nouvel An lunaire!

🐷
Ahoy Pathfinders!

L’année du cochon est synonyme de dur labeur, de discipline et, globalement, de mettre le nez dans la meule. Cela signifie également un accent mis sur la générosité et la bonne volonté. Nous vous souhaitons à tous une bonne et heureuse année du cochon!🐷

:pirate_mask:
bonne année du cochon!
:pirate_mask:

large.Steam_Lunar_Sale.png

Pour fêter ça, vous pouvez maintenant économiser 17% sur ATLAS dans le cadre de la vente du nouvel an lunaire à la vapeur! Le jeu sera proposé jusqu’au 11 février 2019.

https://store.steampowered.com/app/834910/ATLAS/

:hook: rafle de patch hebdomadaire!:hook:

Complete Patch Notes

Dans notre dernier journal de bord du capitaine, nous avons parlé de quelques changements de conception à venir pour le jeu. C’est toujours une priorité pour notre équipe et nous commencerons à voir ces changements à l’avenir en mars et dans les mois à venir. Si vous n’avez pas eu l’occasion de lire, vous pouvez le faire ici:

Entre-temps, l’équipe s’apprête à télécharger le correctif principal pour le contenu de février. Outre le nouveau contenu et les nouvelles fonctionnalités, nous avons encore beaucoup itéré sur la version en direct d’ATLAS. Nous avons publié deux versions principales et plusieurs mises à jour de versions mineures au cours de la semaine écoulée. Notre temps a été divisé entre différents domaines, y compris de nombreux bugs critiques et correctifs d’exploitation, ainsi que des changements d’équilibre majeurs pour nos instruments de musique, le Kraken, et quelques notes plus générales / diverses.

:anchor:notes de patch publiées:anchor:

:skull:jusqu’à v18.46:skull:

Server Performance
- Eliminated Cannon Animations playing entirely on the server for performance savings
- Multiple serious performance optimisations for companies on servers
- Linux WaveWorks optimisations (Linux Servers will run much better)
- Server optimisation for structures on boats

General Bug & Exploit Fixes
- Fixed an exploit which allowed players to stall out servers
- Added extra protection to inventories to fix and prevent players from bypassing pin codes
- Fixed a case which allowed players to enter the bottom of ships
- Fixed a case which allowed players to clip and stick themselves inside the boat's hull
- Protected against players accessing inventories from outside ships via clipping into boats
- Fixed multiple cases where players would fall through structures upon server restart, login, transition, etc.
- Fixed a crash which would occur when transitioning with the sextant buff
- Fixed Swivel Cannons from firing through walls
- Swapped Mythical and Legendary in the descriptions for tools skills tier 2 and 3, as they were previously incorrect.
- Fixed a bug where beds that were placed beyond the default accommodation limit were destroyed on server load
- Turrets and Cannons will no longer fire underwater and can no longer be mounted underwater
- Fixed a bug allowing players to reset all glider cooldowns by moving the glider between hotbar slots
- Increased the required minimum diving velocity before going into the glide-fall state to reduce gaining/maintaining height
- Ghost Ship has been fixed and will now take damage.
- Fixed a case where players/boats would get stuck playing transition ping-pong between two servers, frequently happened with large boats.
- Fixed multiple server crashes
- Fixed a server startup crash that would effect modded servers
- Fixed a bug which prevented players from being able to demolish structures
- Fixed an exploit related to demolishing structures on Lawless Servers
- Fixed Barshot so that it now targets sails and acts a slow through to incapacitating a ship's movement as intended.
- Fixed a bug which would cause the activity timer on PvE claim flags to tick into the negatives. Also updated so the timer now displays days, hours, minutes, and seconds.
- Fixed an incorrect fibre reference in crafting barshot
- Fixed a bug where Dead Bodies wouldn't be replicated on servers with replication turned off (Freeports and all PVE)
- Fixed a bug where picking up a higher quality structure within the pick up timeframe would result in the common structure, rather than the specific higher quality itself

Balance
- Explosive Barrels can no longer be placed on enemy ships. This is a temporary measure due to undesired gameplay. We are going to be redesigning the barrels from a technical/gameplay point of view to give them more use in the future.
- Whale Counts have been boosted on the Tundra and reduced the spawn interval between whales by 50%
- Wild Dragon damage has been reduced by 30%
- Golden Age Spawns have had their spawn interval increased from 30 seconds to 5 minutes and increased distance from players from 7700 to 9000
- The gold cost has been increased on upgrading higher quality items and structures
- Cooking Recipes spoil time has been increased
- Tamed Dragon lifespan reduced to 3 hours
- Tamed Dragon damage reduced by 33%
- Tamed Dragon health reduced by 33%

Quality of Life
- Allow players to pick-up structures if you're on the same team even if you do not have demolish rights
- Global Number of Ships is now displayed in the player's ATLAS Map UI. We'll be making this more visible on the UI in a future update. It will not display if you do not have any ships and do not belong to a company.
- Added a Crew name filter for company UI
- Ghost ship will now appear every night rather than every 3 nights
- Option to hide territory broadcast messages
- Territory broadcast message boxes now scale according to the character size of the message
- Gunport camera socket has been lowered and moved forward for better viewing when shooting from gunports
- PvE players will now be able to see their claim flag's inactivity timer on the flag itself
- Attacking Player no longer needs to be in range for declaiming progress
- Glider now has a required dive duration rather than a forced dive cooldown (achieves the same nerf effect on glider spam and feels better to use)
- Pinging on an enemy claim flag should show all contesting NPC crew, in addition to players.
- PvE servers will now automatically kill any character that has not been logged in for 4 weeks. Official Network only.
- PvE servers can now use the homeserver option which disables replication on sleeping/logged off bodies. (Non Default but enabled on Official Network). 
- PvE claim flags now only allow logged in players to contest the claim

Game.ini:
[/script/shootergame.shootergamemode]
bHomeServerDontReplicateLoggedOutPlayers=1
(enables logged off/sleeping players from replicating on home servers)
bPvEDontReplicateLoggedOutPlayers=1
(enables non-replicating logged off/sleeping players on all PvE servers)

Musical Instruments
- Various buffs/changes made to musical songs played on the Accordion and War Drum.
- Tweaked war drum battle songs to eliminate a big gap in the note sheet preview (just the preview, not the actual song)
- Fixed a bug causing the buff timer shown on the music UI during a looping song that gives a perpetual buff to become off by 1 second from the actual buff timer.
- Fixed a bug causing notes to incorrectly fail when activated near the edges of song loops
- Fixed a bug where client fps stutters could cause notes to fail that should have been auto-played
- Fixed server issue that could disconnect clients if they had a lot of map entities.

Kraken Changes
- Fixed a bug with the Kraken which would have inflicted a high amount of unintended damage
- The Kraken's Barrier will no longer damage ships on collision
- Kraken will no longer give impulses to players for the tentacle slams or tentacle impacts
- Impacts with the Kraken bodyparts will no longer cause ship damage
- Ship of the Damned Kraken minions are now damageable in PvE
- Reduced the damage of the Kraken homing projectiles by 50%
- Increased the damage taken by the Kraken tentacles by 50%

Misc
- Cleaned up an error message when attempting to craft a boat when you were at the maximum global limit
- Added a 12-second delay between playing status voice clips (such as injured or starvation)
- Reduced tutorial background opacity
- Made it so the text wasn't cut off for long paragraphs in the tutorial
- Mod Map Extensions now work (and will not require recooking the mod)
- PvE Claim Flag inactivity timer has been adjusted so that it now scales dynamically. A company with a small number of flags will be declaimable after 3 weeks of inactivity, whereas a company with a large number of claim flags would be declaimable after 3 days of inactivity.
- Top Companies will have their names displayed on the left-hand side of the map and are now granted special nameplates and figureheads
- Improved Ship position on the minimap so that it updates more smoothly
- Company Flags will now update properly onto www.playatlas.com
- Climbing on other boat's ladders now disabled in PvE if the ship is anchored
- Added Effect descriptions to Music and Cooking Recipes
Ce n’est que la pointe de l’iceberg pour nos projets à venir. À terme, nous en partagerons davantage et travaillerons en étroite collaboration avec vous pour faire en sorte qu’ATLAS se rapproche de devenir l’un des mondes en ligne persistants les plus ambitieux de tous les temps et remplissant ses objectifs. destin comme l’ultime aventure de pirate fantastique!

:map:Les cartes dynamiques de l’atlas font le point :map:

ATLAS Dynamic Maps est un système qui surveille la propriété du territoire dans le jeu et indique les sociétés qui dominent les terrains.

Chaque semaine, avec notre journal de bord, nous ajouterons une image permettant de suivre l’avancement des cartes, en prenant note des sorties ou des nouveaux arrivants et de tout changement radical dans la demande globale.

Ceux qui finiront par dominer l’ATLAS pourraient bien devenir clairs dans les jours et les semaines à venir, bien que le maintien d’un grand empire vienne probablement avec ses propres défis à long terme…

Les sociétés qui occupent des îles depuis un certain temps auront bientôt le privilège automatique de les nommer sur les cartes Web et dans le jeu, car c’est leur pays!

N’oubliez pas que vous pouvez revêtir le drapeau de votre entreprise en le stylisant dans le jeu avec un pinceau! Téléchargez vos propres images ou concevez-les à votre guise, les principaux drapeaux de la société étant toujours visibles sur https://map.playatlas.com/

[EU PVP] The Whale’s Wrath

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Held: French & Ships, The French Monkeys, IVANARMY, ENSLAVED, Frogues Orientales, and Eternal Diamond

Arrivals: OOOOOOOOOF, CHZ!!**, Dark Project Armada, CHEPO

Departures: Bad Company, ETERNIA, Goulou Goulou, Les Spectres, Future

[NA PVP] The Kraken’s Maw

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Held: Dynasty, High Seas Booty Bandits, TPG, CSTG, OWO, No No No, and The Federation

Arrivals: Destiny, BLDX, Team Casualty

Departures: Barry Sails, The Cartel, Black Butterfiy ?BB???

Et bien qu’il n’y ait pas de PvP actif sur les serveurs PVE, nous aimerions reconnaître les revendications des sociétés suivantes!

[EU PVE] The Siren’s Call

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Held: Compagnie des Indes, Rum ueber Bord, Phantasia, Future Company (HUN), SouL SanD, Dos Bros$, SwiftS.RU, and Black Hand

Arrivals: mochi and Woelfe des Rudels

Departures:  Fenrirs Dogs and JomsViking

[NA PVE] The Hydra’s Den

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Held: Scales & Sails, The Exiles, Atlas Shrugged, East India Trading Co, Paragon, Lotus, Darksea Dawgs, Without Divide and Sons of Orion

Arrivals: Milky Armada

Departures: Narcos

:skull: Show ‘n Tell Showcase #3 :skull:

Nous recueillons toujours des entrées pour le Show ‘n Tell! Vous avez donc un peu plus de temps pour nous étonner avec vos créations, qu’elles soient vos flottes, vos conceptions de bâtiments, vos tatouages imaginatifs, vos vidéos de divertissement, vos fanarts originaux ou vos captures d’écran. Ne soyez pas timide et dirigez-vous vers le fil de soumission pour courir la chance de gagner un butin sous la forme d’un prix en espèces!

:wheel:

Très bien, c’est tout pour ce journal! Merci beaucoup de faire partie de notre équipage et nous sommes impatients de montrer à tous vos scallérophiles, locataires, capitaines et seadogs ce qui nous attend!

Bonne navigation,
Grapeshot Games

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